Document Type

Technical Report

Publication Date


Technical Report Number



Accurately representing the physical world by computer is a topic which has direct benefits to fields like chemistry and architecture, and is a source of much research in computer science. This paper examines the steps necessary to develop and implement a graphical system that will allow for the modeling of physical world objects. In particular, this is a description of BRUCE: a graphical system that will describe a world of three dimensional polyhedra, implementing algorithms for hidden line and hidden surface removal. This paper also deals with the problems incurred along the way and suggestions for further improvement of BRUCE.