Date of Award
Spring 2025
Document Type
Thesis (Master's)
Department or Program
Computer Science
First Advisor
Adithya Pediredla
Second Advisor
Alberto Quattrini Li
Third Advisor
Lorie Loeb
Abstract
High-speed imaging systems are used to study the motion of particles in fluid dynamics, capture shockwave propagation, and analyze the behavior of materials under stress. Observing such rapid phenomena allows for a deeper understanding of complex systems that otherwise are invisible to the human eye. However, traditional imaging systems face significant challenges when capturing high-speed events. These systems are often constrained by bandwidth limitations, preventing them from acquiring data at the necessary rates to capture fast-moving objects with the required spatial detail. We incorporate generative AI to reconstruct the images to overcome bandwidth limitations. By conditioning these models on the limited captured data, we reconstruct the images, with a primary focus on spatial resolution. We use a single-pixel detector capable of acquiring data at rates up to 2 gigahertz (2 billion measurements per second) for high-speed data capture. This is combined with a high-speed galvanometer mirror system, enabling fast scanning, specifically following Lissajous curves. The system design focuses on maximizing data capture within the bandwidth constraints while leveraging sparse measurements to reconstruct spatial images. Although current work has demonstrated image reconstruction from sparse data for static images, the approach holds promise for reconstructing dynamic events in the future. This research paves the way for next-generation high-speed imaging systems capable of achieving spatial and temporal resolution.
Recommended Citation
Chowtoori, Kedari, "A HIGH SPEED IMAGING FRAMEWORK USING SPARSE SAMPLING AND GENERATIVE PRIORS" (2025). Dartmouth College Master’s Theses. 217.
https://digitalcommons.dartmouth.edu/masters_theses/217
Included in
Artificial Intelligence and Robotics Commons, Data Science Commons, Graphics and Human Computer Interfaces Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Software Engineering Commons
