Date of Award

5-15-2015

Document Type

Thesis (Master's)

Department or Program

Department of Computer Science

Abstract

Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Further, visuospatial attention correlates highly with user engagement, heart rate, and arousal. Artists and interactive game designers strive to capture and direct attention, yet even in the most carefully crafted graphic narratives viewer eye paths -- a proxy for attention -- vary up to 20 percent. Our aim is to use attentional measures to enrich graphic novel narratives.FrameShift uses eye tracking to measure reader attention and changes text and visual elements later on in the story accordingly. We have built an extensible framework for using attention to introduce perceptual changes in narratives. We use attention as an indirect method for interactions and introduce shiftable frame nodes that change readers' belief states over time.

Comments

Listed in the Dartmouth College Computer Science Technical Report Series as TR2015-784.

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