Date of Award

5-1-2013

Document Type

Thesis (Undergraduate)

Department

Department of Computer Science

First Advisor

Lorie Loeb

Abstract

A breakthrough development in the crossing of education and technology has long been a subject of heated debate. The possibility of combining machine learning and attention-grabbing graphics to not only make learning easy and interesting, but personalized, was the original impetus for gamifying education. In this paper I investigate the history of technology and media through the lens of education, and attempt to apply the principles, practices, and insights gleaned there within to an educational mobile game. Specifically, the mobile app I designed for the iPhone and Android operating systems focuses on teaching players SAT I math concepts using Nintendo’s wildly popular Pokemon game design model.

Comments

Originally posted in the Dartmouth College Computer Science Technical Report Series, number TR2013-737.

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